Last few months, we have been thinking about tactical strategies that would be too obvious or could exploit engine AI. One of these strategies is to hide behind obstacles, move out, shoot and hide back. To balance this, we have decided to add overwatch option. This will allow AI to wait for hiding characters and attack them once they decide to move into their weapon range. Same option is available also for player, so it is possible to lure enemies into ambush.
Entering to overwatch spends whole AP pool, but can be changed later to "cost to attack + flat overwatch cost".
Example of triggered overwatch during enemy move:
Informations from project life
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