Informations from project life
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Since we already had traps that would trigger on improper interaction with objects, we had to extend this to cover also traps that would trigger on tile stand. Traps do not trigger every time, instead they have some chance to blow which is decreased by "traps" skill of character that walked over it. We also had to allow objects to be hidden and revealed on step. This forced us to change shooting part of engine and make empty tiles shootable. Now player can at least try to hit the trap from distance, but he will not have idea if trap is really there. Of course, if hidden object is successfully hit, then it will became visible.