23.6.2016 - Action cost modification

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fprt77
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Joined: Sun Apr 03, 2016 7:35 pm

23.6.2016 - Action cost modification

Post by fprt77 » Mon Jun 27, 2016 11:59 am

During last days, we have added option to manipulate with action costs of actions. Buffs now can increase or decrease these costs. However there is minimal cost defined for each type of action (for example attack with weapon can not cost less than 1). This opens possibility to define armor that increase cost of weapon attacks, or special skills that lower this costs.

Action costs that can be modified:
  • interaction
  • reload
  • item activation
  • skill activation
  • pistol attacks
  • assault rifle attacks
  • shotgun attacks
  • sniper rifle attacks
  • heavy weapon attacks
  • melee attacks
  • throwing attacks

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