15.6.2016 - Action points per step

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fprt77
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15.6.2016 - Action points per step

Post by fprt77 » Mon Jun 27, 2016 11:51 am

Until now, each tile switch of character had 1 AP cost. Now "apPerStep" value has been added to character stats. This way, it is possible to define slowing buffs, that will increase cost of moving character around, while preserving its ability to attack. Same principle is used for ensnare buffs, that will prevent character to move at all (99 AP per step), but allow him to perform any other actions. This also allow definition of characters that can not move -> turrets.

1 AP per step:
Image

3 AP per step:
Image

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