We have been thinking about ways to add more tactical depth into combats in our game and we decided to implement "cover" mechanics. Until now all obstacles between shooting and target character were decreasing hit chance, no matter how far from the shooting character they were. Instead, obstacles that are right next to shooting person no longer decrease hit chance. So this should force player to take cover next to objects, while still having unobstructed vision through them.
Chance to hit when not next to cover object:
Chance to hit when next to cover object:
Informations from project life
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