8.4.2016 - Spawning item changes

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fprt77
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8.4.2016 - Spawning item changes

Post by fprt77 » Mon May 30, 2016 2:37 pm

Instead of defining spawnable items for each character/object with inventory one by one, I have made option to define spawnable item packs (i.e. weapon pack, ammunition pack, medical pack, …) and list them in character/object definition. In addition it is possible to set chance weight multiplier for each pack, which can be used to prefer one pack over others.

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