6.4.2016 - Projectile impact handling

Informations from project life
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fprt77
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6.4.2016 - Projectile impact handling

Post by fprt77 » Mon May 30, 2016 2:36 pm

Last few days, I have been working on projectile impact handling. Both impact animation and impact effects are now processed when projectile reaches target destination. Animation has been tested with laser projectile, which makes splash when hitting target. Impact animation can also be triggered for each tile in effect radius, which is useful when large explosions would need to have huge sprite-sheet for impact animation. Instead we are able to trigger smaller animation for each tile.

Laser projectile impact:
Image

Tiled impact animation of grenade explosion:
Image

Center impact animation of grenade explosion:
Image

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