Last few days, I have been working on projectile impact handling. Both impact animation and impact effects are now processed when projectile reaches target destination. Animation has been tested with laser projectile, which makes splash when hitting target. Impact animation can also be triggered for each tile in effect radius, which is useful when large explosions would need to have huge sprite-sheet for impact animation. Instead we are able to trigger smaller animation for each tile.
Laser projectile impact:
Tiled impact animation of grenade explosion:
Center impact animation of grenade explosion:
Informations from project life
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